This package provides basic tools for sound processing. It currently supports bit depths 8 and 16 (signed and unsigned), as well as arbitrary sample rate and number of channels. Design principles of dlib.audio are closely akin to dlib.image.
Data coding and compression algorithms
A thread pool for running tasks in parallel
Containers
Provides functionality that is used by all other dlib packages
Abstract FS interface and its implementations for Windows and POSIX filesystems
Computational geometry
Image processing
Linear algebra and calculus
Allocators and memory management functions
Networking and web functionality
Data serialization
Text processing
dlib - general purpose library
Description: dlib is a high-level general purpose library for D language intended to game engine developers. It provides basic building blocks for writing graphics-intensive applications: containers, data streams, linear algebra and image decoders.
dlib has no external dependencies aside D's standard library. dlib is created and maintained by Timur Gafarov.
If you like dlib, please support its development on Patreon or Liberapay. You can also make one-time donation via PayPal or NOWPayments.
If you want to use dlib on macOS then, please, first read the manifesto.
Currently dlib consists of the following packages:
- dlib.core - basic functionality used by other modules (memory management, streams, threads, etc.)
- dlib.container - generic data structures (GC-free dynamic and associative arrays and more)
- dlib.filesystem - abstract FS interface and its implementations for Windows and POSIX filesystems
- dlib.math - linear algebra and numerical analysis (vectors, matrices, quaternions, linear system solvers, interpolation functions, etc.)
- dlib.geometry - computational geometry (ray casting, primitives, intersection, etc.)
- dlib.image - image processing (8-bit, 16-bit and 32-bit floating point channels, common filters and convolution kernels, resizing, FFT, HDRI, animation, graphics formats I/O: JPEG, PNG/APNG, BMP, TGA, HDR)
- dlib.audio - sound processing (8 and 16 bits per sample, synthesizers, WAV export and import)
- dlib.network - networking and web functionality
- dlib.memory - memory allocators
- dlib.text - text processing, GC-free strings, Unicode decoding and encoding
- dlib.serialization - data serialization (XML and JSON parsers)
- dlib.coding- various data compression and coding algorithms
- dlib.concurrency - a thread pool.