Matrix.opBinaryRight

Multiply column 3D vector by the affine 4x4 matrix

  1. Vector!(T, 2) opBinaryRight(Vector!(T, 2) v)
  2. Vector!(T, 3) opBinaryRight(Vector!(T, 3) v)
  3. Vector!(T, N) opBinaryRight(Vector!(T, N) v)
  4. Vector!(T, 3) opBinaryRight(Vector!(T, 3) v)
    struct Matrix(T, size_t N)
    const
    static if(N == 4)
    Vector!(T, 3)
    opBinaryRight
    (
    string op
    )
    (
    Vector!(T, 3) v
    )
    if (
    op == "*"
    )

Meta