1 /*
2 Copyright (c) 2013-2021 Timur Gafarov
3 
4 Boost Software License - Version 1.0 - August 17th, 2003
5 
6 Permission is hereby granted, free of charge, to any person or organization
7 obtaining a copy of the software and accompanying documentation covered by
8 this license (the "Software") to use, reproduce, display, distribute,
9 execute, and transmit the Software, and to prepare derivative works of the
10 Software, and to permit third-parties to whom the Software is furnished to
11 do so, all subject to the following:
12 
13 The copyright notices in the Software and this entire statement, including
14 the above license grant, this restriction and the following disclaimer,
15 must be included in all copies of the Software, in whole or in part, and
16 all derivative works of the Software, unless such copies or derivative
17 works are solely in the form of machine-executable object code generated by
18 a source language processor.
19 
20 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
21 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
22 FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT
23 SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE
24 FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,
25 ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
26 DEALINGS IN THE SOFTWARE.
27 */
28 
29 /**
30  * HSV color space
31  *
32  * Copyright: Timur Gafarov 2013-2021.
33  * License: $(LINK2 boost.org/LICENSE_1_0.txt, Boost License 1.0).
34  * Authors: Timur Gafarov
35  */
36 module dlib.image.hsv;
37 
38 import std.algorithm;
39 import dlib.math.utils;
40 import dlib.image.color;
41 
42 /// HSV color channel
43 enum HSVAChannel
44 {
45     H = 0,
46     S = 1,
47     V = 2,
48     A = 3
49 }
50 
51 /**
52  * HSV floating-point color representation
53  */
54 struct ColorHSVAf
55 {
56     union
57     {
58         struct
59         {
60             float h;
61             float s;
62             float v;
63             float a;
64         }
65         float[4] arrayof;
66     }
67 
68     this(float h, float s, float v, float a)
69     {
70         this.h = h;
71         this.s = s;
72         this.v = v;
73         this.a = a;
74     }
75 
76     this(Color4f c)
77     {
78         a = c.a;
79 
80         float cmin, cmax, delta;
81         cmin = min(c.r, c.g, c.b);
82         cmax = max(c.r, c.g, c.b);
83 
84         v = cmax;
85         delta = cmax - cmin;
86 
87         if (cmax > 0.0f)
88             s = delta / cmax;
89         else
90         {
91             // r = g = b = 0
92             // s = 0, h is undefined
93             s = 0.0f;
94             h = float.nan;
95             return;
96         }
97 
98         if (c.r >= cmax)
99             h = (c.g - c.b) / delta;
100         else
101         {
102             if (c.g >= cmax)
103                 h = 2.0f + (c.b - c.r) / delta;
104             else
105                 h = 4.0f + (c.r - c.g) / delta;
106         }
107 
108         h *= 60.0f;
109 
110         if (h < 0.0f)
111             h += 360.0f;
112     }
113 
114     Color4f rgba()
115     {
116         Color4f res;
117 
118         res.a = a;
119 
120         if (s <= 0.0f)
121         {
122             res.r = res.g = res.b = v;
123             return res;
124         }
125 
126         float hh = h;
127 
128         if (hh >= 360.0f)
129             hh = 0.0f;
130             hh /= 60.0f;
131 
132         int i = cast(int)hh;
133         float ff = hh - i;
134         float p = v * (1.0f - s);
135         float q = v * (1.0f - (s * ff));
136         float t = v * (1.0f - (s * (1.0f - ff)));
137 
138         switch(i)
139         {
140             case 0:  res.r = v; res.g = t; res.b = p; break;
141             case 1:  res.r = q; res.g = v; res.b = p; break;
142             case 2:  res.r = p; res.g = v; res.b = t; break;
143             case 3:  res.r = p; res.g = q; res.b = v; break;
144             case 4:  res.r = t; res.g = p; res.b = v; break;
145             case 5:
146             default: res.r = v; res.g = p; res.b = q; break;
147         }
148 
149         return res;
150     }
151 
152     void shiftHue(float degrees)
153     {
154         h += degrees;
155         while (h >= 360.0f)
156             h -= 360.0f;
157         while (h < 0.0f)
158             h += 360.0f;
159     }
160 
161     void shiftSaturation(float val)
162     {
163         s += val;
164         s = clamp(s, 0.0f, 1.0f);
165     }
166 
167     void scaleSaturation(float val)
168     {
169         s *= val;
170         s = clamp(s, 0.0f, 1.0f);
171     }
172 
173     void shiftValue(float val)
174     {
175         v += val;
176         v = clamp(v, 0.0f, 1.0f);
177     }
178 
179     void scaleValue(float val)
180     {
181         v *= val;
182         v = clamp(v, 0.0f, 1.0f);
183     }
184 
185     bool hueInRange(float hue2, float tmin, float tmax)
186     {
187         if (h == hue2)
188             return true;
189 
190         float h1 = hue2 + tmin;
191         while (h1 >= 360.0f)
192             h1 -= 360.0f;
193         while (h1 < 0.0f)
194             h1 += 360.0f;
195 
196         float h2 = hue2 + tmax;
197         while (h2 >= 360.0f)
198             h2 -= 360.0f;
199         while (h1 < 0.0f)
200             h2 += 360.0f;
201 
202         return (h1 > h2)?
203             (h > h1 || h < h2):
204             (h > h1 && h < h2);
205     }
206 }
207 
208 /// RGBA from HSV[A] 
209 Color4f hsv(float h, float s, float v, float a = 1.0f)
210 {
211     return ColorHSVAf(h, s, v, a).rgba;
212 }