mixSynth

Additively mix a signal from specified synthesizer to a given portion of a sound. sound = a sound object to write to channel = channel to fill (beginning from 0) synth = synthesizer object freq = synthesizer frequency startTime = start time of a signal in seconds duration = duration of a signal in seconds amplitude = volume coefficient of a signal

void
mixSynth
(,
uint channel
,,
float freq
,
double startTime
,
double duration
,
float amplitude
)

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